VisualJul 2024
Generative Noise Textures
SVG filter experiments for adding organic texture to flat designs
Tools
SVG, CSS, Figma
Type
Visual
Concept
Exploring SVG filters (feTurbulence, feDisplacementMap) to add grain, paper, and organic textures to vector graphics and UI elements.
Process
Created a library of reusable SVG filter presets: film grain, paper texture, watercolor bleed, and subtle noise. Each filter is customizable via CSS custom properties for easy theming.
Code
<filter id="grain">
<feTurbulence
type="fractalNoise"
baseFrequency="0.8"
numOctaves="4"
result="noise"
/>
<feBlend
in="SourceGraphic"
in2="noise"
mode="multiply"
/>
</filter>Gallery
Learnings
- SVG filters are GPU-accelerated and surprisingly performant
- feTurbulence seed values should be randomized for variety
- Combining multiple filter primitives creates rich, layered textures